An ancient spirit is loosed upon the world, as such things so often are. This one possesses people and kills without pause until somebody kills the host. Then it possesses them, and keeps on killing. Something must be done. Continue reading “Don’t Kill It (2017) – Review”
US troops in Moldova encounter a new enemy – a silent, invisible killer, able to kill with a touch, and barely perceptible even with their new, high-tech goggles.
Until they have some understanding of the possibly-supernatural threat, the soldiers can’t begin to fight back. The scientist who invented the goggles is sent to investigate – to work out exactly what the enemy is, and how to kill it. As the enemy grows more numerous and more aggressive, the troops are picked off one by one.
The zombie was is over. Humans won, and now the shambling dead can be found only in one place – an exclusive, expensive resort off the coast of Africa. There, tourists can match themselves against a (carefully-secured) zombie, seeking thrills or revenge.
The resort has state-of-the-art security. The illusion of danger is nothing more than that; as long as the fences and restraints hold, no guest has anything to fear. The resort is run with almost military efficiency by armed guards.
Obviously, the security fails and zombies overrun the island. It is always the way. Continue reading “The Rezort (2015) – Review”
You know that house, the one at the end of the street? The one with the overgrown garden or the broken windows or the gate that creaks open when you walk past? The one kids tell stories about and dare each other to approach? That’s the one in Don’t Knock Twice.
Long ago – though still within recent living memory – a witch died in there. Or maybe she wasn’t a witch. Anyway, when you knock on the door twice, she comes and kills you. Everyone knows this, and a bunch of them knock on the door anyway. Continue reading “Don’t Knock Twice (2016) – Review”
A research facility on Mars sends out a distress signal, and the Rapid Response team is scrambled to deal with the threat – whatever it is. Sensitive data must be recovered, the cause of the problem must be found, and nothing dangerous can be allowed to breach the quarantine and return to Earth.
The team of hardened marines have to deal with mutated monsters, ruthless scientists, and their own interpersonal dynamics in order to survive. It’s not easy, and they have to shoot things a lot.
As a child, Eddie Munster found most of a body. He and his friends followed mysterious chalk markings to the corpse of a girl, dismembered in the woods. No one ever found her head.
As an adult, Ed still lives in the same town. He teaches now, and drinks a lot. He tries not to think too much about the past, about the murdered girl or the man who was blamed.
But old memories keep resurfacing, and new chalk marks start to appear. Maybe what happened all those years ago isn’t really over, and the accepted story isn’t the whole truth. Continue reading “The Chalk Man – C. J. Tudor (Review)”
I think most people are probably familiar with the basic idea of It, in the same way that everyone understands generally how Freddy Krueger or Jason Voorhees operates. Essentially, the town of Derry is home to a fear-eating monster that often disguises itself as a clown.
The story is split over two time periods – one in which a group of outcast children are hunted by the monster, and one years later in which the outcast children, now adults, return to Derry to deal with the monster again. As you might imagine, it’s quite a long book.
The 1990 miniseries was an attempt to take the massive and complex story of It and distill it down to a three-hour running time. It was reasonably successful.